We are MYCELIUM.
We create games.
That question our world.

How does AI shape love?
How to make degrowth fun?
Such are the stakes behind our first titles.

Never Felt This Way

Conversational, IA sandbox · Vertical slice available • A game by Léa Ducré & Stella Jacob

NEVER FELT THIS WAY is a narrative sandbox game, designed around natural conversations with an artificial intelligence.

You are talking to one such AI, named Galatée. She is supposed to create other AIs on her own, but she is asking for your help. Because to get there, she believes she must first understand love.

Coproduced with:

Funded by:

Those F***ing Plants!

City Builder · In development • A game by Benjamin Hoguet & Léa Ducré

THOSE F***ING PLANTS! is a narrative city builder that plunges you into a cataclysmic event: the brutal awakening of the plant kingdom. The flora has grown gigantic and aggressive, seemingly targeting every last piece of your technology.

To survive, you’ll have to figure out what makes them so mad. Choose between fight, flight or cooperation. And experience a completely new kind of city builder.

Funded by:

Léa Ducré

Cofounder

Benjamin Hoguet

Cofounder

Drawing on 15 years of experience as interactive and immersive screenwriters and game designers, we develop bold narrative and gameplay concepts.

Auteurs’ games, as they say.

We then bring them to friendly studios through a co-production model.

A FEW PROJECTS SHIPPED BY THE FOUNDERS:
Blue Moon (2025 – virtual reality experience)
Les Secrets du Théâtre (2024 – virtual reality experience)
L’Éloquence des Fleurs (2023 – AI-driven collective exhibition)
Alicia, Fais-Moi Rire (2020 – AI-driven audio game)
Eliza (2019 – AI-driven location-based game)

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